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Arena Picture Library PLB Download: The Ultimate Resource for Images in Arena Simulation Software



When defining the entity type, a picture of a van was originallyselected for the entity. has a number of other predefined graphicalpictures that can be used within the model. The available entitypictures can be found from the Edit menu as shown inFigure 2.47. You can select different picture files by navigating to where they are installed within your Arena installation. See Figure 2.48 This may vary by installation. For example, the picture library can be found at the following location in my installation C:\Users\Public\Documents\Rockwell Software\Arena\PictureLibraries.




arena picture library plb download




Once you have selected Edit \(>\) Entity Pictures, you should see theentity picture placement dialog as shown inFigure 2.49. The entity picture placementdialog is divided into two functions: the picture list (on the left ofdialog) and the picture library (on the right of the dialog). Thepicture list represents the entity pictures that are listed in theENTITY module. If you scroll down you will find the picture of the vanin the list. By navigating to the picture libraries within thedistribution folder on your hard-drive (see Figure 2.48 you can select the Vehicles.plbfile. When selected as the current library, your entity pictureplacement dialog should look as shown in Figure 2.49.


Assign the white over head person view picture to the idle state andthe green picture that was just made to the busy state. To changethe idle picture: Click the Idle button in the table on the left.Select from the picture library table on the right the picture ofthe white over head view person picture. Click the Transfer buttonbetween the tables to use the picture for the Idle resource state.To change the busy picture: Click the Busy button in the table onthe left. Select from the picture library table on the right thepicture of green worker that was just made. Click the Transferbutton between the tables to use the selected picture when thepharmacist is busy.


Click OK to close the dialog box. (All other fields can be left withtheir default values.) will ask about whether you want to save thechanges to picture library. If you want to keep the green over headview person for use in later models, answer yes during the savingprocess. The cursor will appear as a cross hair. Move it to themodel window and click to place the pharmacist resource animationpicture within the pharmacy. 2ff7e9595c


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